Thanksgiving and LARPing - Mostly LARPing
Dec. 2nd, 2014 11:53 amHad a good Thanksgiving, despite traffic and poorly devised plans which mostly involved me being stubborn and saying WE-CAN-DO-IT! We did manage, although we were late to the party in New Jersey. Overall, I love that our kids have a sense of the extended family. It doesn’t hurt that I like Bess’ family a lot. We also saw Big Hero 6. It was awesome and I loved it. This might be one we have to own.
I spent part of yesterday (between taking calls at work) working on Ondrej Vlk’s family history. I have a family tree and a few additional stories. I hope to submit this addition by the end of the week. It is curious because I seem to be painting him much more sympathetic than I originally envisioned. This might be because I have already played him longer than expected? In any case, I like his background more now, and some of his history that he has been telling people might be exaggerations.
In similar LARP news, I have been poking my build for 5th Gate. Now that a teammate is taking on the role of Heart of the Warband, I am focusing on being a big damn caster. The more I play with the build, the more my card gets confusing as hell. I had hoped to keep it simple, but now I have at least two skills for each statistic and a pool of per event statistics to share on my skills just in case. It makes sense, and is a good build that will allow me to throw a lot of uncalled packets (and 3 back-up thrown weapons because at 1CP why not?) but it won’t be easy to keep track of all my skills and incants and stuff. AGAIN! If, for some reason, I pick up Heart of the Warband later, the build will be good for that as well. Most of my utility comes from having a big pool of uncalled packets. This is good by me because, on reflection, my main advantage as a packet chucker is that my throwing arm has excellent range. Being able to throw over our defensive line into a cluster of foes will be too much fun and I can enjoy doing that ALL DAY. Plus, the Necromancer header (with a slice of Dead Speaker) will provide a lot of great role-play possibilities. I suspect that I will end up taking Heart of the Warband as I build my character and we realize we need another war band, but I will let that form organically in game. It is a relief to dial back down to two headers. Also? The off-hand weapon skill for the Necromancer does not specify the type of weapon being held, just the material (bone). This means I could be a caster with a pole-arm or a two-hander, which, you know, is a complete weapon form. Not that staff isn’t, but pole arm is even cooler… and bone? If I do this right, it will look AWESOME!
Cottington Woods is coming up, and I am excited for the ball. I ordered a tailcoat on EBAY and it is not quite right. It is too nice for HAY! So, I am stuck with the dilemma, do I mess it up a bit and add patches, or do I keep it for other LARP uses? Part of me just wants to make HAY! a much more awkward coat. Maybe I can make a quick mock up for a tailcoat, and make it in some rough fabric, and use that mock up for HAY! It is a thought. Who knew doing too well on Ebay was a problem?
With the holidays coming up, I am horribly off for getting presents. I have a few ideas, but I will need to wait for my next payday (Dec 9) to pursue these. My budgeting in 2014 has been HORRIBLE! I must get this under control next year.
More anon…
I spent part of yesterday (between taking calls at work) working on Ondrej Vlk’s family history. I have a family tree and a few additional stories. I hope to submit this addition by the end of the week. It is curious because I seem to be painting him much more sympathetic than I originally envisioned. This might be because I have already played him longer than expected? In any case, I like his background more now, and some of his history that he has been telling people might be exaggerations.
In similar LARP news, I have been poking my build for 5th Gate. Now that a teammate is taking on the role of Heart of the Warband, I am focusing on being a big damn caster. The more I play with the build, the more my card gets confusing as hell. I had hoped to keep it simple, but now I have at least two skills for each statistic and a pool of per event statistics to share on my skills just in case. It makes sense, and is a good build that will allow me to throw a lot of uncalled packets (and 3 back-up thrown weapons because at 1CP why not?) but it won’t be easy to keep track of all my skills and incants and stuff. AGAIN! If, for some reason, I pick up Heart of the Warband later, the build will be good for that as well. Most of my utility comes from having a big pool of uncalled packets. This is good by me because, on reflection, my main advantage as a packet chucker is that my throwing arm has excellent range. Being able to throw over our defensive line into a cluster of foes will be too much fun and I can enjoy doing that ALL DAY. Plus, the Necromancer header (with a slice of Dead Speaker) will provide a lot of great role-play possibilities. I suspect that I will end up taking Heart of the Warband as I build my character and we realize we need another war band, but I will let that form organically in game. It is a relief to dial back down to two headers. Also? The off-hand weapon skill for the Necromancer does not specify the type of weapon being held, just the material (bone). This means I could be a caster with a pole-arm or a two-hander, which, you know, is a complete weapon form. Not that staff isn’t, but pole arm is even cooler… and bone? If I do this right, it will look AWESOME!
Cottington Woods is coming up, and I am excited for the ball. I ordered a tailcoat on EBAY and it is not quite right. It is too nice for HAY! So, I am stuck with the dilemma, do I mess it up a bit and add patches, or do I keep it for other LARP uses? Part of me just wants to make HAY! a much more awkward coat. Maybe I can make a quick mock up for a tailcoat, and make it in some rough fabric, and use that mock up for HAY! It is a thought. Who knew doing too well on Ebay was a problem?
With the holidays coming up, I am horribly off for getting presents. I have a few ideas, but I will need to wait for my next payday (Dec 9) to pursue these. My budgeting in 2014 has been HORRIBLE! I must get this under control next year.
More anon…
no subject
Date: 2014-12-02 11:18 pm (UTC)no subject
Date: 2014-12-03 03:28 pm (UTC)This is especially true because I have to make a custom pole-arm that looks like it is made out of bones! I am thinking I would love it to look like vertebrae and end in some monstrous skull (Dragon? Giant bird? ogre?). This is probably not as practical as a Flinstone-bronto-burger-bone-weapon, but much cooler.
no subject
Date: 2014-12-03 06:45 pm (UTC)no subject
Date: 2014-12-03 07:25 pm (UTC)(I mean, in a year from now or so...)
no subject
Date: 2014-12-03 07:38 pm (UTC)no subject
Date: 2014-12-03 09:08 pm (UTC)I don't know about you, but I am buying all the blaster skills, so I have the biggest packet pool possible.
Stats? Who needs stats when I have a fist of uncalled doom from above!
no subject
Date: 2014-12-03 09:12 pm (UTC)no subject
Date: 2014-12-03 07:32 pm (UTC)Are you the curious friends?
no subject
Date: 2014-12-03 08:23 pm (UTC)I mean, of course I am curious, but I do suspect that other Eyrie folks are also eager to find out more about your archer.
How is your packet chucking? I wish I could offer tips, but most of my skill just comes from power, practice, and frisbee. So, I guess I do recommend having a throwing range.
I use a hallway and a target on a door. I have roughly 20-25 feet and I will go through about 200 packets (roughly the amount I bring to CW) in 10 minutes. Do that twice or three times a day about a week before the event and you will not regret it. Practice makes a difference.
no subject
Date: 2014-12-04 12:29 am (UTC)My packet throwing skills are terrible, based on the one or two times I used them while crunching, but at least I feel confident I will be able to practice on my own whenever I want. I haven't had any real boffer practice outside of events since... um. A long time.
no subject
Date: 2014-12-04 01:52 pm (UTC)Hmmn, maybe I need to do something like that for my staff fighting?
no subject
Date: 2014-12-04 06:26 pm (UTC)