Clockwork Skies
Dec. 1st, 2011 07:52 pmSo, it looks like Clockwork Skies, a steampunk larp, will be starting in, er, 14-ish months, or, after 7V ends. I am excited by this. In my excitement, I went to puruse the rules of The Calling, which was by some of the same people. I realize the games will be different, but I wanted a sense of how the system handles handguns and the like, which aren't in 7V.
The answer is guns are like everything else, sort of. But, Oh my! Nerf guns, spell packets, arrow packets, thrown weapons... ..the air must have been buzzing with stuff in any big battle. I can't imagine.
It is highly likely that Bess and I will be in the pc line when this opens for real. This time Not Siblings! It worked well in 7V, but enough already.
More anon...
The answer is guns are like everything else, sort of. But, Oh my! Nerf guns, spell packets, arrow packets, thrown weapons... ..the air must have been buzzing with stuff in any big battle. I can't imagine.
It is highly likely that Bess and I will be in the pc line when this opens for real. This time Not Siblings! It worked well in 7V, but enough already.
More anon...