cristovau: (Fresh)
So, I need to preset some black scrolls. I am not going to sweat it. Some poetry is better than none, not worse (Verse?) So, here are 10 Haiku about death. Yay?

Cast unfeeling eyes
In-between this life and death
Pass by, pale Horseman!

A spring flurry
Crows dark as ancient depair
Float from tree to tree

Stabbing through my soul
This life a creamy rosebud
Plucked from the garden

In a split second
During a Fall's thoughtless breath
A life unravels

The last flicker dies
Chills settle in your cottage
As friends start to weep

This limp hand is held
As the wind catches the soul
The candle flickers

One more tendrilled soul
Has found a strong lattice
To wind upon now.

Succumbing to death
The eyes shine as they whisper
I am not afraid

A peace will settle
upon the needled forest
Witness to a Fall

Silence in the sky
Despite the intents thunderous
For we cannot hear

Okay, I'm getting in the head space for this game.

More anon...
cristovau: (Fresh)
So, let me see:

This weekend, March 25-27 has us doing Easter at my folks after a Purim Speil at the synagogue.

Then we have April 1-3, which is my anniversary and some Bat Mitzvah preparation for Nonny. The first step!

Then, my LARP spring begins with the Finale of Cottington Woods, April 8-10. I am looking forward to this with a mixed delight and sadness.

Immediately follow this with the PENULTIMATE Shadows of Amun event (#12) in which redacted will happen to redacted after redacted shows up.

Then Bess heads off to Wrathborn #3, April 22-24, or she would if it weren’t Passover. So yeah, we do Passover!

Then there is April 29-May 1 which is strangely empty…

Then, we see Crossover start, and Sylvester will become a reality, ready or not, May 6-8.

Followed immediately by THE END OF ENDINGS – Shadows of Amun GAME 13 – May 13-15

Again, May blesses me with a free weekend (probably our observed Mother’s Day) May 20-22

AND then the Eyrie storms the Silverfire Kingdom for Silverfire #3, May 27-29

A small breather on June 3-5, and then the second Crossover event June 10-12.

That is a lot of upcoming LARP, and it is coming up soon.

Ohhhh my! This means two weekends of prep, and then 7 out of 10 weekends of STUFF running. April & May are crazy.

More anon…
cristovau: (Fresh)
So, when I originally started writing Venting Day, I wanted the characters to be gender neutral. This doesn't mean that all the characters are gender-less (although a couple are pretty much gender-less for a variety of definitions) but rather it doesn't matter for game play if "An inspired, misunderstood genius" identifies as a man or woman, for example. Further, attraction between players isn't set in straight fashion and pairing could create homosexual, heterosexual, and bisexual identities based on casting and shifts. I wanted the identity to be fluid and casting to challenge what might be seen as gender tropes. It has been interesting, and I have loved seeing how different castings and gender identity change the presentation of the roles.

But I goofed up. In writing the 7, and then 9 characters, I gave the characters traditional gender-specific names and used gender specific pronouns. In the various runs, I edited each sheet for the casting and player chosen identity. But this meant that each run reflected the specific casting and gender of the run. It was quite a bit of work to verify that each character sheet had the correct gender nuances for the sheet and the other castings in the run.

This wasn't what I originally wanted, and I should have gone the extra half-mile to create gender neutral names and material. Well, that is what I am doing NOW. Essentially, I am filing off gender markers from the entire game. It is a bit of work and I tend to fall on using the character's name instead of shorthand pronouns.

In any case, I wanted to list here the gender-neutral names. I know some have some gender leanings, but overall, I like these:

Rowan Van Allen
Emery Janos
Charlie Wares
Alexis Smythe
Dinton Jiness
Clover Linden
Morgan Sears
Loren Larson
Jordan Wu

So, what does my internet bunch think? Are these suitably vague in terms of gender id? Would you feel comfortable playing a character with this name and your preferred gaming gender id? Inquiring GMS need to know!

More anon...
cristovau: (Fresh)
So, for the upcoming Crossover LARP campaign, I am playing a Hind, a Sylvan Deer creature. I have been making a shopping list for him and I am having a problem finding a decent tribal shirt, and I'll probably just go with renaissance shirt #76 at least at the start, but my shopping antics have lead me to discover that most deer-related items are for HUNTERS.

This is a bit creepy, but then again, I should have known that, right?

Anyhow, a camo-deer hoodie might be a possibility, and there are a number of jewelry things that are nifty. And then there is this... ...A remote-controlled mechanical deer tail!

Sure it is for a deer decoy and it is aimed to improve your chances of killing a deer - something antithetical to my character concept, eh? But I could have a working, swishing floofy tail!

How did I ever even get to this crossroads? What say you great Internet friends. Would you sew this into the butt of your pants?

More anon...
cristovau: (Fresh)
Am I seriously surprised when Prime Items are scheduled out a week, despite 2nd Day Air? Get it in order Amazon. I have LARPS to go to this weekend! Why do I have LARPS to go to this weekend? Seems sort of crazy, I admit.

Anyway, after some more selective shopping and I will be getting all I need...

A pad of Black drawing paper (instead of sheets)
A silver and a gold calligraphy pen (Instead of ink well & pen)
A black fleece tactical balaclava
Jet Liquid Eyeliner
Prime Time Foundation 15 Fl Oz (wanted 30)

So, that was 3 swapped out items and I dropped a second eyeliner. I guess that the Amazonians are a bit busy, and in the end I am okay. Still, I am a bit let down. Consider this a warning for holiday shopping.

Related, looking forward to 5th Gate's Conglomeration event.

More anon...
cristovau: (Fresh)
This event is rushing at me full force... ...so, in an attempt to get organized:

Order yumtastic treats from Laughing Oak Bakery
Buy Doubleshot Espresso pack
Buy cliff bars
Check Make up kit
Pack up and check on costume
I'm missing 1 pair of pants - replaced with mundane
Finish adjusting veils and head wraps
Inspect and tape pole arm
Make thrown weapon belt sheaths NOT THIS TIME, MONKEYBOY
Craft four new thrown weapons
Update packing list
Print packing list and Check it

Print out character sheet, PEL and info

The thing about 5th Gate for me is that I am not taking time off from work to pack or prepare. That is also true for Occams razor. My packing needs are somewhat simpler than other games, and I am better about staying organized for games. Still, without an eye on the ball, I am likely to stress out in preparation.

This will be a busy Fall. No packing stress need be added.

More anon...
cristovau: (Fresh)
This year Intercon will be running in a different venue. I was talking with some friends about it, and I think one of the challenges is that the venue has progressively required more and more small convention space, specifically in the form of suites where mini games run. I think this was difficult on the hotel and an odd sort of con request. It is also the result of having more games, but smaller games.

It seems unlikely that Intercon will be able to manage the more-smaller model in a new venue. It is a tough request to make of a hotel facility. So, I think that it is prudent of those submitting games, and those who might submit games, to bring more large games to the table. I am no exception to this rule. In thinking of this, let me go back to my numbers;

Game & Size
Serpent Spiral - Max.34
Vengeance in Zanzibar - Max.27
The Wreckers - Max.28
Purging Purgatory - Max.30

The thing is that the bigger games require big rooms and Serpent needs two dedicated spaces. I'm uncertain what to do. Vengeance in Zanzibar only ran once, and I think I have found a way to improve the tension and story, and possibly remove a huge obstacle. It may be a doable game, but it is a weird one and would require a lot of rewriting and improvement (and possibly some new characters)

There is a temptation to write a NEW game, but most of the ideas I have are smaller ideas.

Bowie, Bowie, Bowie
This is my every character is a different version of David Bowie, and no you can't all be the Goblin King. Believe it or not, I have an idea for an actual plot that might be workable if Tesla-Bowie and The-Bowie-Who-Fell-To-Earth are played well. It is weird and I dunno if I can actual write a game for 30 David Bowies.

Screwed Up People Make Great Art
This is a weird concept of a game idea where players will be encouraged to make art in-game and bring materials. The idea is that wach player will be playing a GREAT artist at some sort of timeless (or unusual) Conference on the measure of man. The game will explore our relationship to art, creativity, and meaning. And because I am writing it, the artists may have to save the Universe... ...or something.

This is what happens, Larry, when you FIND a Stranger in the ALPS!
So, this one is a brand new idea. There is a famous scene in The Big Lebowski where John Goodman smashes a quality automobile shouting, "This is what happens, Larry, when you f*** a stranger in the a**." You see my use of "*" for censor beeping? Well, apparently, they just changed the language for TV acceptability and it mysteriously became, "This is what happens, Larry, when you FIND a Stranger in the ALPS!" This is both nonsensical and fascinating... and that is a good starting point for a game. I have no idea what it would be about? Do you? Do you think I could get 30 people to play a surreal descent into censorship? It is a mystery. Also, a long title...

TOO MANY COOKS
I just... I am not... man, that might be too much for me.

Anyway, what do you, the reading audience, think? Bring out an old game or try crafting something new? I ask now, because I need to get this ball rolling before Fall boffer season eats my brain.

More anon...
cristovau: (Fresh)
A while ago, I mentioned I had a huge playlist for Cottington. While I would share it, it is too big and questionably appropriate for the game. I created a shorter list of songs I want to learn and sing, which is a better to share in general.

It feels good to have some songs to sing, and it makes my commute more interesting.

Cottington Woods Playlist (Short Version)

Safe Upon the Shore - Great Big Sea
Weelia Weelia Wallia - Dublineers
She Moved through the Fair - Peter Hollens
Health to the Company - Brobdingnagian Bards
A Clean Song - Oscar Brand
Byrd one Brere - St George Canzona
Wind and Rain - Crooked Still
How Can I Kepp from Singing? - ENYA
Almost Home - HEM
Have You seen but a Bright Lily Grow? - Jennifer Lane
Take My Ashes to the River - Mark Erelli
So Says the Whipporwill - Richard Shindell
Tomorrow Will be Kinder - The Secret Sisters
Wildest Sea - The Strangelings
All the World is green - Tom Waits
Keep me in your Heart - Warren Zevon
Queen of Argyle - Bedlam Bards
Don't get Married Girls - Sean Cannon
The Humbling River - Puscifer
The Mermaid - Great Big Sea
cristovau: (Fresh)
"Every moment you have is a victory against death, and it is a treasure. Even when the moment is painful and regrettable, it is greater than the absence of life. Celebrate the victories and honor the treasures. Live fully. Live well."

I was uncertain why I was initially drawn to the Order of the Veil in Fifth Gate. When I was a freshman in college, I died my hair black and indulged heavily in the late 80's Goth scene. I grew out of it for it seemed hypocritical and pretentious. It seemed easy to become infatuated with death while young. I did not blame those who where drawn into the curious morbidity. Death is a primary motivator in life, and something worth contemplation and fascination. It was more that I did not connect with it. Not really.

So why now, on the cusp of my 46th birthday, did I take on a role that is the refined extract of my mope-tastic late 80's playlists?

It is hard for me to say precisely. The Egyptian themes do tie in with the environment from Shadows of Amun, but that is hardly enough. I am not a huge Egyptologist, despite my character's name (REN - the soul's name). Initially, I was considering the possibility of an exception to the order, a well-adjusted member. But with the order background, that wasn't an option, and still I was intrigued and determined to play this character. I thought, perhaps, I would be reliving some of my youthful fascination.

On the other side of the first event, it was much more. Dwelling in loss, in the absence of life and joy, existing as a ghost looking in on the waking world... ...there is mourning I must do. I mourn the loss of myself, and it is something I needed space to do.

I understand that I am not yet truly aged, but I feel as though I am approaching the threshold of my winter years. I think in our society we have difficulty acknowledging this transition. We celebrate and idolize youth. We cater to it and preserve it within ourselves. We compliment people on their ability to remain ageless. We try to deny our advancing years. It is a form of insanity. It is also something I have internalized.

I was young and I lived well. I loved deeply. I laughed loudly. I played with enthusiasm. I felt deeply. I contemplated with sincerity. Much of that life has passed. By my estimation, at best, I have lived half my life. It has been good, bad, dull, glorious, painful, charitable, mirthful... ...so many things, and it is largely past. The world I walk through today is not the many times I have lived before. Friends are gone - passed elsewhere to other lives, changed by circumstance, or dead. The pillars of my past are the acquaintances of today, and a once fond acquaintance is my bedrock, my wife. I have passed through many versions of my life and cannot be those lives again. Time eats it all.

Part of me is much like Ren. I look outward and past a Veil looking back at life and knowing it is all gone and more will be gone. Strangely enough, this game allows me to dwell in that space - that observation - in a way I do not allow myself in life. Renfield has died - given up everything and become a tool to ensure the life of others. He feels nothing, but looks out on life and knows it is worth the loss. He is in a constant mourning, and all too familiar with everything that he can no longer have. The aspects of my youth that are further from my reach, or simply not possible for him.

And he celebrates this. To him the life he looks on is not a loss, but a validation of everything that has been and everything he is. He became what he is to defend life itself. Frequently other characters talked about how beautiful the day was, or the area, in a way of consolation for the emotional difficulties presented in the game. Looking out on the most beautiful spring day imaginable (we had such blessed weather) I knew Ren could not actually feel it - he was beyond such appreciation. He recognized warmth and sun and trees... ...but all of it was alien to him as he was alien to life. I did not immediately know how Ren would respond. Finally, after grappling with this on several instances I came to this decision. "It is beautiful. I do not understand this beauty, but it is life, and I know that life is worth everything."

This odd focus on life from beyond life is why I chose this role, I think. I had a panic moment in game because I made a chump mistake. I got a magic item from the kickstarter and we were able to chose which one we wanted. Beyond a nifty small bonus power, each item also carried some personal plot identifier with it. I looked them over and decided to take the undead-sounding one from the corpse-born without double checking the background information. In game, it suddenly hit me, the corpse-born hate the undead. How the heck was I going to explain that?

Well, the group hates the undead because (at least on the surface) they believe that existence is a process of earning life. Philosophically, my character is in live with them. While he does not despise his order of heroic undead, he does loathe the way he must exist - the constant self-horror. He does not blame them for loathing him. Some part of him feels he, and his order, deserves this. So, in my mind I created the scene;

During the war, Ren was fighting with a number of the Veiled against the Ebon Order, and the Corpse-Born ridiculed them from the distance while the Veiled were losing ground and getting cut down. Then, having felled the Veiled, the Ebon Order turned their attention to the Corpse-born and began destroying them. Renfield managed to revive himself and healed those of his Order still in existence and rallied them to save the corpse-born who has treated them with jeers and loathing. He personally healed, many of the corpse-born. He and the other Veiled made sure they and could retreat before the unstoppable force.

But this heroism was not the reason Ren earned their respect. When one of the oler corpse-born asked Ren why he had done such a thing, Ren replied, "I exist purely to serve life. You do not respect us, but you are alive and worth preserving. I would rather cease to be than see life die." It was with this answer that he was given the token of respect from the corpse-born.

Ironically, a simple mistake that caused a bit of confusion helped me define him. Ren is first and foremost a healer. He chose to give up life that it might be preserved. He can not experience the thing he cherishes most, and all other joys - love, delight, indulgence, decadence, humor - these too have been banned. He sits past his life... and he is old, as this game allows players to be capable and physically sprightly despite their age.

Being there, being ancient, and past life... it is something I need to celebrate as I stand on the threshold to my Autumn years and Winter. I am not a young man. I will be an old man. I have seen a lot of life. Life is the cause for itself.

Already, this game is emotionally challenging and deeply philosophic. I am sincerely looking forward to where this game is headed.

More anon...
cristovau: (Fresh)
So, I do have a life outside LARPs, but these games do take up a lot of my social consciousness and thought processes. And I have a question for the masses; What do you use for you core costumes, and where do you get them?

It is always a tricky question for me. Certainly, I like having some major identifying signature items, but a multi-functional or replaceable core outfit is great, too. For Kristoff I played a sort of nifty trick in that I used some of my favorite renaissance shirts (which I could order online) and basic black jeans. That made up a great core outfit and I could get three of each, or replace them as needed. The signature items were my hat, a black suede vest, and a coat. For HAY! I used an inexpensive round collared shirt (period-oid) that I found on a reasonable online dealer, and then tan scrubs for pants. While this core is less versatile than basic black jeans, these were inexpensive and easy to replicate. For Ondrej, I have two old suit jackets, and he wears nice modern clothes - stuff I would enjoy wearing to formal events. That is not a problem at all and is perfectly reused.

Staring down at a 5th Gate campaign, and then Crossover, I am faced again with the challenge of buying a core outfit that is either inexpensive, or reusable mundanely or long term in the SCA and other games. Three outfits is tricky, especially as my 5th gate character may be wearing blue & silver, a combination I do not regularly wear.

What do you all do? Thoughts?

More anon...
cristovau: (Occams)
So, in light of last weekend, I feel like I ought to roll up a back-up character for Occam's Razor. It is not a necessity. I imagine that Ondrej has the support and tenacity to last the campaign, plus the staff seem to like and reinforce the concept. I do not think there are a lot of players who have invested their characters with background skills like Contact or three levels of Corporate Ranking. He is an oddly focused fellow. Still, the kid gloves are off and characters can perm. If presented with a choice, his life or Charlotte's, he might actually sacrifice himself. He might. I don't think there is anything else he'd kill himself for yet, and that is the most notable way out of game so far. That, or several trips through the res mechanic, and he hasn't even gone once.

Still, it makes one think. If I had to come into the game as a new character, I would want one who is completely different. Not so much because I don't want to play in the same circles, although it would be confusing to reinsert myself into Ondrej plot, but because I like playing lots of different games. Looking at Kristoff versus HAY versus Ondrej, it is clear that I enjoy characters with hugely different voices, physicality and builds. Plus, I would probably love freaking people out by playing a character that is so totally unidentifiable Ondrej it is amazing.

So, I think the back-up concept is a hippy shaman who wields Shamanic magic - hair down in the face, bandanna and poncho, lots of "Dude... man.. cool... vibe." and a big old grin. Probably a chaotic good, staff wielding mystic type. Race is not-human (and undecided, but a few possibilities) His game will be a very different circle, but probably closely related to Billy St. Francis, and JD Walker, and I dunno who - I am so far from this circle of the game it is crazy. But essentially, almost every axis that Ondrej chooses, this guy rejects.

I'm not eager to play this guy, but it is curious to have a back-up in my pocket, and it would be fun to play a staff fighter with magic who can actually run around and fight a different fight. I had a back-up concept for Cottington that I have no intention of playing, but was there if they didn't like my golem. This is different though.

How do other people feel about getting permed and having a back-up character? How does that feel?

More anon...
cristovau: (Fresh)
So, my calender is pretty much LARP-centric lately, and will be next year. Do not be surprised if this LJ becomes largely a forum for LARP topics. One of those things. Next year? Here is what I got...

APRIL
10-12 Cottington Woods (and missing Occams Razor, drat conflicts)
17-19 Shadows of Amun
MAY
1-3 Fifth Gate (I am not playing this - okay, I might be)
8-10 Bess goes to Clockwork Skies to NPC
15-17 Occams Razor
22-24 Shadows of Amun (Memorial Day weekend. conflict with Aralis CLOSER - SADface)
29-31 Bess goes to 5th Gate
JUNE
5-7 Cottington Woods (Bess misses Clockwork Skies)

(SUMMER BREAK?)

SEPTEMBER
4-6 I go to 5th Gate
11-13 Clockwork Skies for Bess
18-20 Cottington Woods
25-27 Shadows of Amun
OCTOBER
2-4 Bess at 5th Gate
9-11 Bess at Clockwork Skies
16-18 SHADOWS OF AMUN
23-25 COTTINGTON WOODS ENDS!
31- Occams Razor
NOVEMBER
20-22 OCCAMS RAZOR
DECEMBER 4-6 FIFTH GATE (ALL THE PLAYERS)

So, for four games each, and 5 total, there is only 1 conflict for me, and 1 conflict for Bess. That is pretty amazing. Also, CRAZY

More anon...
cristovau: (Fresh)
How did Good Charlotte get on the list?

Wordle: Occams Game 3 PEL
cristovau: (Fresh)
So, last weekend was Game 3 of Shadows of Amun. If you have not heard, we super-surprised our PC base by sending this group of 1919 players to the end of the 2nd Crusades, 1168. The looks of shock and horror were fairly awesome, and the transition – amazing.

Thinking on game )

Overall, things went well. I have a weird staff role where I wind up on the PC side as a hook a whole lot. It almost feels like I am playing the game with a full set of spoilers. It is a weird experience, but I sort of like it. I am writing and playing.

At some point I need to get some more combat against the players in. 1168 should help.

More anon…
cristovau: (Fresh)
One delightful thing about Welcome to Dragon Palace was that all the PCs, except one, are involved in Shadows of Amun. Half of us are PCs (Tiger, Boar, Rooster, Dog, & Rat) and the other half of us NPC (Horse, Rabbit, Monkey, Snake, and Ox). It was unusual and fun to work together as a make-shift team. Strengely familiar, and yet not. I felt a bit bad for Meg, our amazing Goat, who is not involved in Shadows.

Guess who may be coming to Shadows in May as a PC?

It is still tentative, but I hope so. Our Goat was such a great player, and it would be fabulous to see her in Luxor.

More anon...
cristovau: (Default)
So, everyone else seems to be weighing in on games, and now I have opinions...

So, I am really interested in "AFTER PARTY" because I am curious about Ars Armandi, and the setting seems highly appropriate for an interesting game. I think this is my leading choice.

After that, well, it depends on what is open... If these games don't fill or conflict outright, I might try...

A Game of Thrones: Blackfyre Rising (Because I adore the GMs, and who knows - I can turn my TV series lore into... a nightmare - A performance!)
A Mayfair in the Colonies (Also, a fabu team! and such a concept, especially as a Chelmsford resident - 2nd leading game?)
Cirque Du Fey (such a fun concept - circus and Fey!?!)

Then, there are the tertiary games I find fascinating, but I am guessing won't fill automatically.

Last Fair Deal Gone Down - Sounds awesome, and is my realstic second pick
Planetfall - I can't ignore a good scifi game, and this sounds good
Rabbit Run - Hey, these GMs sound familiar - a mini Accelerant game at Intercon?
Dying of the Light - Experimental, angsty and Dylan Thomas quote = winning
Epitaphs - Sounds interesting, and I'm curious what the GMs/Writers do with it
Darfur Bingo - This GM has written one of my favorite and least favorite games: worth a 3rd try!

And of Course, I am running The Wreckers with Bess! So, when the preliminary schedule comes out, everything changes! And who knows? I may want to help out with another game run.

Anyway, those are my first thoughts. Second thoughts? We'll see...

More anon...
cristovau: (Fresh)
Against my better judgement, I think I am going to give The Occams Razor Game a try. There are two one day events, and while I can't make the second one because it conflicts with Shadows of Amun, I can do the first one.

I do not think I can handle doing more than one PC stint a try right now, especially while npc-ing the heckout of Shadows. Still, the concept looks too much fun and it will be interesting to try something different. The web site is slick, if you haven't seen it, and the rule book is great. I was worried about the layout of the rule book, but the database and character generator took care of my worries. Very slick overall.

Worst yet, I was tackled by a character concept. Luckily, I think it is the type I can play and put down as needs be. Who knows? And trying a game can't hurt, right?

In any case, if you are interested in this game, let me know. If nothing else, I'll see you there.

EDIT: And because I am who I am, I have a three page back-story for a character that I will probably just play for one day... this is without any other PC ties! Geez!

More anon...
cristovau: (Default)
So, it strikes me that I should post this on my own journal as well as others:

We want you! Shadows of Amun, a Horror and Adventure Larp set in historical 1918 Egypt, has begun casting NPCs for the Fall sessions and Campaign. The game is a mix of Indiana Jones, H.P. Lovecraft and Casablanca whirled in an Accelerant blender. Roles will be varied and there are many roles for boffer combat and nerf gunners, and role-play as well. The sooner you sign up, the better we can match your style of play.

The Fall games will be running on September 27th – 29th and shortly thereafter on October 11th – 13th. We have a CP exchange with many LARPs and we are running at the picturesque East Boston Camps (66 Depot St., Westford, MA 01886.)

Enter the Shadows(website)

This would also be a great opportunity for Intercon and theater-style folks to dip their feet in boffer games, and the accellerant rule system you may have heard so much about.

Please e-mail me at cristovau@gmail.com to sign up for our npc list, or if you have any questions.
cristovau: (Default)
This is the song/poem I have been working on for the Seven Virtues LARP. The working title was the unification song, but I've forgone humility in true bardic fashion and renamed it "The Song of Armandy." (Not "A" song, "the" song) I think it is done. Phew.

I'm welcoming comments from those in the game (for content and style) and those not in the game who might just look at form and meter. I am quite open to the possibility of editing. Of course, it is hidden by a cut for the disinterested.

The Song of Armandy )

More anon...
cristovau: (Default)
This is the song/poem I have been working on for the Seven Virtues LARP. The working title was the unification song, but I've forgone humility in true bardic fashion and renamed it "The Song of Armandy." (Not "A" song, "the" song) I think it is done. Phew.

I'm welcoming comments from those in the game (for content and style) and those not in the game who might just look at form and meter. I am quite open to the possibility of editing. Of course, it is hidden by a cut for the disinterested.

The Song of Armandy )

More anon...
cristovau: (Kristoff)
So, combat LARP question; how does one conceal a dagger? With padding, they are the size of my forearm! I certainly can't just slip one up my sleeve. Not essential, but one of those things that made me go "hrmm" this morning.

In other news, I'm having an unfocused morning.

More anon...
cristovau: (Kristoff)
So, combat LARP question; how does one conceal a dagger? With padding, they are the size of my forearm! I certainly can't just slip one up my sleeve. Not essential, but one of those things that made me go "hrmm" this morning.

In other news, I'm having an unfocused morning.

More anon...
cristovau: (Default)
It was beautiful out. I took Noah and Nonny for a 1 mile walk. I cleaned up a little. We hit the new Lowes in Lowell and ought supplies for boffers. I put together a boffer dagger and a short sword and have supplies for a lot more. My weapons look cheap and duct-tape, but they are cheep and duct tape. Then we went out to visit a friend's child's birthday party and the kids did not want to leave.

Somewhere in there, I found some of my Game notes from Intercon, including a sonnet I spontaneously composed in character while on the jury panel in Camelot's Court of Love. I read this privately to the object of my affections after having my confidence boosted by a spell;

Oh, the grace within my heart
Fills my head with words confused
But within my noblest start
I would plead my sad soul is bruised
For Months we part and months I die
I would not wish to be untrue
No letters from my hand could fly
Although to heav'n my good prayers flew
I can't dear flower ask to forgive
The absence duty has caused to wound
Yet as my love doth thrive and live
So doth my tongue fall all a'swoon
Though these words aren't voiced alone
Yet would I wish you were my own.

I can't believe she turned away after THAT! I managed to pen this in about five minutes. Luckily, the dramatic situation gave me enough room for the grand, romantic theme. I have to say, I am rather pleased with the result, although it is a bit saccharine. It is good practice. I think I will be doing a bit of spontaneous writing/singing in the Seven Virtues game.

More anon...
cristovau: (Default)
It was beautiful out. I took Noah and Nonny for a 1 mile walk. I cleaned up a little. We hit the new Lowes in Lowell and ought supplies for boffers. I put together a boffer dagger and a short sword and have supplies for a lot more. My weapons look cheap and duct-tape, but they are cheep and duct tape. Then we went out to visit a friend's child's birthday party and the kids did not want to leave.

Somewhere in there, I found some of my Game notes from Intercon, including a sonnet I spontaneously composed in character while on the jury panel in Camelot's Court of Love. I read this privately to the object of my affections after having my confidence boosted by a spell;

Oh, the grace within my heart
Fills my head with words confused
But within my noblest start
I would plead my sad soul is bruised
For Months we part and months I die
I would not wish to be untrue
No letters from my hand could fly
Although to heav'n my good prayers flew
I can't dear flower ask to forgive
The absence duty has caused to wound
Yet as my love doth thrive and live
So doth my tongue fall all a'swoon
Though these words aren't voiced alone
Yet would I wish you were my own.

I can't believe she turned away after THAT! I managed to pen this in about five minutes. Luckily, the dramatic situation gave me enough room for the grand, romantic theme. I have to say, I am rather pleased with the result, although it is a bit saccharine. It is good practice. I think I will be doing a bit of spontaneous writing/singing in the Seven Virtues game.

More anon...
cristovau: (Default)
So, now that Intercon is done, Bess and I have turned our attention back to playing in Seven Virtues. For those people who are new to my LJ (HI!), my wife and I haven't done the LARP campaign thing before and we are correcting this by getting on board 7V at the start.

And we don't really know what we are doing!
Clueless behind cut )

Sorry for the frantic flailing (and to those who aren't interested in LARP whatsoever). I just realized we have a little over a week to prepare and despite being a master procrastinator, I panic. Panic! Panic!

EDIT: [livejournal.com profile] tpau successfully hit me with a clue brick. I'm still soliciting opinions and general ideas, but major missing puzzle piece is back in place. THANKS!

More anon...
cristovau: (Default)
So, now that Intercon is done, Bess and I have turned our attention back to playing in Seven Virtues. For those people who are new to my LJ (HI!), my wife and I haven't done the LARP campaign thing before and we are correcting this by getting on board 7V at the start.

And we don't really know what we are doing!
Clueless behind cut )

Sorry for the frantic flailing (and to those who aren't interested in LARP whatsoever). I just realized we have a little over a week to prepare and despite being a master procrastinator, I panic. Panic! Panic!

EDIT: [livejournal.com profile] tpau successfully hit me with a clue brick. I'm still soliciting opinions and general ideas, but major missing puzzle piece is back in place. THANKS!

More anon...

Intercon

Mar. 15th, 2010 12:09 pm
cristovau: (Default)
There was gaming...

Friday: Vengeance in Zanzibar. Our game went well. I think two characters got stuck and one character was having fun being stuck. We pulled together a set last minute, and it was damn impressive for a plan B. A lot of good plot happened. The players went in a direction I had not anticipated, but I think the story played out well. About 15% of our plot didn't get touched, which is part of the reason some characters got stuck. I could and probably will write more about this game, but it was fun to run and I think all but one player had a good time. I talked to the player afterwards about what went wrong, and I feel rather guilty about the implicit limitations written into the character sheet.

Saturday Morning: Camelot's Court of Love
A small space LARP. It was okay. My character had to overcome his own inability, but after some discussion with a GM, the suggestion was that, when I felt that I had done enough motivational work, I could finally the big damn speech. That felt a bit stilted. Shouldn't I get item x or like a contingency envelope or some mechanic... ...but, okay whatever, when I _feel_ I've been pushed far enough, I can suddenly go from tongue-tied to eloquent. It was a bit weird, but I'm glad I had a chance to let loose. A variety of people commented on the magnificent huge love speech. I need to remember to include this skill on my LARP-ing resume. Actually, a LARP player resume would be pretty funny. I'm tempted to write one up. It would be long, though.

Saturday Afternoon: Lost in the Jungles of Time
This game was not quite ready for prime time, but it has a lot of potential. I got luck by being cast centrally, but several of the other players, like Bess, got their business done and were bored. As a mechanics game, it was delightful and the time-travel storyline was complex and delightful. Additionally, I played a gay man n a love quadrilateral. That dynamic alone could have kept the role playing running for two hours and may have been one of the more delightful accidents in the writing. The GM mentioned that it was originally slated to include complicated heterosexual relationships, but the sign-ups were primarily male. Sometimes, accidental requirements really set the tone of the game, and this accident worked well.

Saturday Night: Like A Leash on a Rocket Launcher
I had high hopes for this game and it lived up to the promise of being the best game of my con. It wasn't quite the mind-fuck that I had hoped it would be, but it the character dynamics are going to stick with me and my central storyline is going to haunt me a bit. I was essentially a paladin-type stuck in a David Lynch storyline. Although, this was intense for me, it did not shake up any new material, because in my past I have lived this. Still, the game was incredibly well set up, written and intense. I was deeply relieved that I achieved my goals in this game. It might have been more of a mind-fuck if I had failed. Regretfully, I don't think I played my Mr. Hyde (B-state) correctly. I read it as uncontrollably violent and actually it was a simmering, but cool headed violence. It should have been a lot harder to detect and that should have been part of the joy in playing the character. My flip side was supposed to be more Hannibal Lector and less Wolverine, and that would have been much more fun to play. D'oh!

And that is my quick wrap up. As a side note, I spend all Con with Bess, which is a first. Much to my delight, that was great. I have an unrealistic worry that gaming is one of those things spice don't always do well together. Basically, you don't want to bring personal dynamics into a game, not take personal dynamics out of a game. However, we are both secure enough and grown up enough to avoid that and, darn it, we are both good enough about being in character that we can keep big damn secrets from one another.

So, the weekend was a win. Lot's of goal-driven play and goal success. Not the character driven experience, I may have looked for, but a good time.

More anon...

Intercon

Mar. 15th, 2010 12:09 pm
cristovau: (Default)
There was gaming...

Friday: Vengeance in Zanzibar. Our game went well. I think two characters got stuck and one character was having fun being stuck. We pulled together a set last minute, and it was damn impressive for a plan B. A lot of good plot happened. The players went in a direction I had not anticipated, but I think the story played out well. About 15% of our plot didn't get touched, which is part of the reason some characters got stuck. I could and probably will write more about this game, but it was fun to run and I think all but one player had a good time. I talked to the player afterwards about what went wrong, and I feel rather guilty about the implicit limitations written into the character sheet.

Saturday Morning: Camelot's Court of Love
A small space LARP. It was okay. My character had to overcome his own inability, but after some discussion with a GM, the suggestion was that, when I felt that I had done enough motivational work, I could finally the big damn speech. That felt a bit stilted. Shouldn't I get item x or like a contingency envelope or some mechanic... ...but, okay whatever, when I _feel_ I've been pushed far enough, I can suddenly go from tongue-tied to eloquent. It was a bit weird, but I'm glad I had a chance to let loose. A variety of people commented on the magnificent huge love speech. I need to remember to include this skill on my LARP-ing resume. Actually, a LARP player resume would be pretty funny. I'm tempted to write one up. It would be long, though.

Saturday Afternoon: Lost in the Jungles of Time
This game was not quite ready for prime time, but it has a lot of potential. I got luck by being cast centrally, but several of the other players, like Bess, got their business done and were bored. As a mechanics game, it was delightful and the time-travel storyline was complex and delightful. Additionally, I played a gay man n a love quadrilateral. That dynamic alone could have kept the role playing running for two hours and may have been one of the more delightful accidents in the writing. The GM mentioned that it was originally slated to include complicated heterosexual relationships, but the sign-ups were primarily male. Sometimes, accidental requirements really set the tone of the game, and this accident worked well.

Saturday Night: Like A Leash on a Rocket Launcher
I had high hopes for this game and it lived up to the promise of being the best game of my con. It wasn't quite the mind-fuck that I had hoped it would be, but it the character dynamics are going to stick with me and my central storyline is going to haunt me a bit. I was essentially a paladin-type stuck in a David Lynch storyline. Although, this was intense for me, it did not shake up any new material, because in my past I have lived this. Still, the game was incredibly well set up, written and intense. I was deeply relieved that I achieved my goals in this game. It might have been more of a mind-fuck if I had failed. Regretfully, I don't think I played my Mr. Hyde (B-state) correctly. I read it as uncontrollably violent and actually it was a simmering, but cool headed violence. It should have been a lot harder to detect and that should have been part of the joy in playing the character. My flip side was supposed to be more Hannibal Lector and less Wolverine, and that would have been much more fun to play. D'oh!

And that is my quick wrap up. As a side note, I spend all Con with Bess, which is a first. Much to my delight, that was great. I have an unrealistic worry that gaming is one of those things spice don't always do well together. Basically, you don't want to bring personal dynamics into a game, not take personal dynamics out of a game. However, we are both secure enough and grown up enough to avoid that and, darn it, we are both good enough about being in character that we can keep big damn secrets from one another.

So, the weekend was a win. Lot's of goal-driven play and goal success. Not the character driven experience, I may have looked for, but a good time.

More anon...

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